Description/achievement of initiative
UNITEDNATIONSPLAY proposes a gamification platform that helps to solve problems in the spheres of global learning (e-Learning), modeling of social behavior, global finance, global social monitoring and analysis. Offered system is as a long-term, multipurpose media instrument for community outreach. The mission is to use gamification to help the UN solve problems in the spheres mentioned above, and to help to explain the role and importance of the UN to the general public through entertainment.
Major impacts areas include:
Explanation of the role and importance of the UN through concept and educational courses found inside the game
Formation of new markets at the joint between online and online.
E-Learning for the next generation. An educational franchise for more than 1000 world universities under the UNAI program, as well as the implementation of a global educational course on the basis of a global educational franchise for any university.
A tertiary video game, a platform for investment, a platform for cyber sports, a platform for videodemonstration of gaming achievements.
Delivery of the UNITEDNATIONSPLAY content to consumers via large distribution networks (Media, Entertainment, Education).
A global platform for electronic money. Using the Blockchain Technology.
Arrangements for Capacity-Building and Technology Transfer
Negotiations with alleged participants of consortium on creation of UNITEDNATIONSPLAY system are conducted.
Coordination mechanisms/governance structure
A way of implementing this initiative would be to integrate it with one of the UN agencies (for example, a UNITEDNATIONSPLAY bureau) that supervises development, launch, and maintenance of the system.
UNITEDNATIONSPLAY OU, UN-Business Action Hub